Who We Are
SudoNova is a small indie game development team made up of professionals from diverse backgrounds—each of us bringing our own skills from careers in tech, design, and beyond.
We’re united by a shared love for building engaging, thoughtful games. While SudoNova isn’t our full-time gig, it’s a serious creative outlet—where we challenge ourselves, grow our craft, learn, and collaborate.
What we lack in size, we make up for in heart, and a drive to create something meaningful for players like us.
💬 Stay in the loop.
Follow along for dev updates, sneak peeks, and new releases. Subscribe to the journey. Be part of something from the ground up!
The Team
Amanda Jade – Producer & Team Wrangler
Amanda is the organizational heartbeat of SudoNova. As Producer, she keeps our projects aligned and moving—managing timelines, coordinating efforts, and ensuring the team stays focused from concept to launch. Her attention to detail and calm under pressure make her the go-to for keeping chaos at bay.
While she also supports light marketing efforts—like planning release communications and helping shape our public voice—Amanda’s real superpower is bringing structure and momentum to creative work.
Outside of SudoNova, Amanda is a dedicated program manager by day, a passionate reader, a longtime gamer, and a proud mom. She brings those same strengths—clarity, empathy, and steady leadership—into everything we build together.
Brady Matthew – Music & SFX Lead
Brady brings the sonic soul of SudoNova to life. As our Music & SFX Lead, he composes rich, immersive soundtracks and designs crisp, purposeful sound effects that elevate every moment of gameplay. Whether it’s a subtle atmospheric tone or a pulse-pounding boss battle theme, Brady’s work ensures players not only see the world—we hear it too.
With a understanding of audio integration, he doesn’t just write music—he engineers it to sync seamlessly with gameplay, timing, and emotional beats. Every click, clash, and crescendo is crafted with care to support the experience.
Outside of SudoNova, Brady is an avid gamer, and values quality time with family and friends. His love for games and connection fuels his creative process—bringing warmth, energy, and just the right amount of epic to everything he composes.
Nathan Jared – Creative Director
Nathan is the creative engine behind SudoNova. As Creative Director, he shapes the vision of each project—overseeing everything from game mechanics and narrative flow to visual direction and player experience. His ability to weave together storytelling, design, and gameplay gives SudoNova’s titles their distinct identity and emotional depth.
Whether he’s sketching early concepts or refining player interactions, Nathan ensures that every detail supports the bigger picture. His creative leadership turns ideas into worlds, and mechanics into meaning.
Outside of SudoNova, Nathan is a dedicated dad, a lifelong PC gamer, and an avid learner who’s always deep-diving into new ideas, systems, and storytelling frameworks. Whether he’s playing with his kids or studying the latest game design trends, he’s always chasing new ways to grow—and to make better games.
Noah Jacob – Lead Programmer
Noah is the technical backbone of SudoNova. As Lead Programmer, he brings our ideas to life in the Godot engine—building everything from gameplay systems and mechanics to tools that keep development smooth and scalable. Whether it’s solving complex problems or optimizing for the player experience, Noah’s code quietly powers the magic.
With a sharp eye for structure and a love for clean, maintainable solutions, he bridges creativity and functionality—turning ambitious concepts into fully playable realities.
Outside of SudoNova, Noah is a devoted husband, an avid gamer, and an unapologetic lover of all things pink. His energy, enthusiasm, and technical mastery keep the dev side of SudoNova sharp and full of personality.