Amanda Jade

Amanda Jade

Studio Director

Production & Operations

Keeps projects aligned and moving from concept to launch. Coordinating teams, timelines, and priorities so the studio stays focused and delivers consistently.

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Amanda Jade

Amanda Jade

Studio Director

Amanda brings order to creative chaos. With a background in program management and a deep love for games, she ensures ambitious visions become shipped products.

Her superpower is keeping everyone aligned while still leaving room for the creative sparks that make games special.

Outside SudoNova, she’s a full-time Program Manager, a passionate reader, a longtime gamer, and a proud mom—bringing clarity, empathy, and steady leadership into everything we build together.

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Nathan Jared

Nathan Jared

Creative Director

Vision, Design & Narrative

Shapes the creative vision of SudoNova's games, unifying mechanics, storytelling, and player experience into cohesive, meaningful worlds.

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Nathan Jared

Nathan Jared

Creative Director

Nathan is the architect of systems that tell stories—where every number has weight and every decision builds toward something bigger. He believes the best tycoon games make you feel like a strategist, not just a player.

Outside of SudoNova, he's deep into spreadsheets, game theory, and dissecting design patterns—with controller in hand or parenting in progress.

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Noah Jacob

Noah Jacob

Technical Director

Engineering & Systems

Leads SudoNova's technical foundation—designing scalable systems, gameplay architecture, and pipelines that turn ambitious ideas into playable realities.

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Noah Jacob

Noah Jacob

Technical Director

Noah turns “wouldn’t it be cool if…” into functional, maintainable code. He’s passionate about building elegant backends that perform under pressure and evolve with the project.

A husband, avid gamer, and lover of all things pink, he brings heart and humor to every system he builds—even if it didn’t really need optimizing.

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Brady Matthew

Brady Matthew

Audio Director

Music & Sound Design

Defines SudoNova's sonic identity through immersive music, purposeful sound design, and seamless audio integration that elevates every moment of play.

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Brady Matthew

Brady Matthew

Audio Director

Brady believes audio is what makes virtual worlds feel real—from the crisp click of a UI element to the low thrum of a datacenter. He blends adaptive music with textured soundscapes to guide players and shape emotion.

When he’s not crafting in-game atmospheres, Brady is outdoors—working with his hands, finding inspiration in nature, and proving that jamming doesn’t always require four walls.

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Coming Soon

UI / UX Designer

Interface & Experience

We're seeking someone to own interface layout, HUD readability, menus, onboarding, and accessibility—ensuring every interaction feels intuitive and polished.

Coming Soon

QA / Playtest Lead

Quality & Player Experience

We need a systems-minded tester to lead structured playtesting, bug tracking, balance feedback, and player-experience reporting—not just finding bugs, but improving the game.

Interested in one of these roles? We'd love to hear from you.

Join Our Crew

We're always looking for talented individuals who share our passion for systems-driven games. If you believe you can contribute to SudoNova's mission, reach out—even if we don't have a specific opening listed.

Get in Touch Follow Our Journey