SudoNova is a small indie team of professionals creating games driven by curiosity, collaboration, and a shared desire to build games we genuinely care about—focused on meaningful player experiences.
Studio Director
Production & Operations
Keeps projects aligned and moving from concept to launch. Coordinating teams, timelines, and priorities so the studio stays focused and delivers consistently.
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Studio Director
Amanda brings order to creative chaos. With a background in program management and a deep love for games, she ensures ambitious visions become shipped products.
Her superpower is keeping everyone aligned while still leaving room for the creative sparks that make games special.
Outside SudoNova, she’s a full-time Program Manager, a passionate reader, a longtime gamer, and a proud mom—bringing clarity, empathy, and steady leadership into everything we build together.
Creative Director
Vision, Design & Narrative
Shapes the creative vision of SudoNova's games, unifying mechanics, storytelling, and player experience into cohesive, meaningful worlds.
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Creative Director
Nathan is the architect of systems that tell stories—where every number has weight and every decision builds toward something bigger. He believes the best tycoon games make you feel like a strategist, not just a player.
Outside of SudoNova, he's deep into spreadsheets, game theory, and dissecting design patterns—with controller in hand or parenting in progress.
Technical Director
Engineering & Systems
Leads SudoNova's technical foundation—designing scalable systems, gameplay architecture, and pipelines that turn ambitious ideas into playable realities.
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Technical Director
Noah turns “wouldn’t it be cool if…” into functional, maintainable code. He’s passionate about building elegant backends that perform under pressure and evolve with the project.
A husband, avid gamer, and lover of all things pink, he brings heart and humor to every system he builds—even if it didn’t really need optimizing.
Audio Director
Music & Sound Design
Defines SudoNova's sonic identity through immersive music, purposeful sound design, and seamless audio integration that elevates every moment of play.
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Audio Director
Brady believes audio is what makes virtual worlds feel real—from the crisp click of a UI element to the low thrum of a datacenter. He blends adaptive music with textured soundscapes to guide players and shape emotion.
When he’s not crafting in-game atmospheres, Brady is outdoors—working with his hands, finding inspiration in nature, and proving that jamming doesn’t always require four walls.
UI / UX Designer
Interface & Experience
We're seeking someone to own interface layout, HUD readability, menus, onboarding, and accessibility—ensuring every interaction feels intuitive and polished.
QA / Playtest Lead
Quality & Player Experience
We need a systems-minded tester to lead structured playtesting, bug tracking, balance feedback, and player-experience reporting—not just finding bugs, but improving the game.
Interested in one of these roles? We'd love to hear from you.
We're always looking for talented individuals who share our passion for systems-driven games. If you believe you can contribute to SudoNova's mission, reach out—even if we don't have a specific opening listed.