Who we are

A small indie team with a big commitment to thoughtful games.

SudoNova is a small indie game development team made up of professionals from diverse backgrounds—each of us bringing our own skills from careers in tech, design, and beyond.

We’re united by a shared love for building engaging, thoughtful games. SudoNova is our dedicated creative space—a place where we challenge ourselves, grow our craft, learn, and collaborate. What we lack in size, we make up for in heart and a drive to create something meaningful for players like us.

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Core team

The people currently shaping SudoNova’s games. Portraits and bios can evolve as the studio grows.

Creative Director

Nathan Jared

Nathan is the creative engine behind SudoNova. As Creative Director, he shapes the vision of each project— overseeing everything from game mechanics and narrative flow to visual direction and player experience. His ability to weave together storytelling, design, and gameplay gives SudoNova’s titles their distinct identity and emotional depth.

Whether he’s sketching early concepts or refining player interactions, Nathan ensures that every detail supports the bigger picture. His creative leadership turns ideas into worlds, and mechanics into meaning.

Outside of SudoNova, Nathan is a dedicated dad, a lifelong PC gamer, and an avid learner who’s always deep-diving into new ideas, systems, and storytelling frameworks.

Music & SFX Lead

Brady Matthew

Brady brings the sonic soul of SudoNova to life. As Music & SFX Lead, he composes rich, immersive soundtracks and designs crisp, purposeful sound effects that elevate every moment of gameplay. Whether it’s a subtle atmospheric tone or a pulse-pounding theme, Brady’s work ensures players not only see the world— they hear it too.

With a strong understanding of audio integration, he doesn’t just write music—he engineers it to sync seamlessly with gameplay, timing, and emotional beats.

Outside of SudoNova, Brady is an avid gamer and values quality time with family and friends. His love for games and connection fuels his creative process—bringing warmth, energy, and just the right amount of epic to everything he composes.

Lead Programmer

Noah Jacob

Noah is the technical backbone of SudoNova. As Lead Programmer, he brings ideas to life in the Godot engine— building everything from gameplay systems and mechanics to tools that keep development smooth and scalable.

With a sharp eye for structure and a love for clean, maintainable solutions, he bridges creativity and functionality—turning ambitious concepts into fully playable realities.

Outside of SudoNova, Noah is a devoted husband, an avid gamer, and an unapologetic lover of all things pink. His energy, enthusiasm, and technical mastery keep the dev side of SudoNova sharp and full of personality.

Weekend Producer & Team Wrangler

Amanda Jade

Amanda is the organizational heartbeat of SudoNova. As Producer, she keeps projects aligned and moving— managing timelines, coordinating efforts, and ensuring the team stays focused from concept to launch.

Outside of SudoNova, Amanda is a full-time Program Manager by day, a passionate reader, a longtime gamer, and a proud mom. She brings clarity, empathy, and steady leadership into everything the team builds together.

Want to work with us or cover the studio?

For media, collaboration, or business inquiries, reach out at media@sudonova.com. For game updates, wishlist Ping Profit on Steam and follow us on your preferred social platforms.

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